"HP"
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Hit Points
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Amount of "Life" a Unit has (A number representing how much damage a unit can take before being destroyed.)
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"ARM"
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Armor
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Amount of armore a Unit carries...(i.e. 25%, 50%, 75%)
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"SHLD"
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Shield capability
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Various, or single shield capacities for a unit.
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"PT"
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Production Time
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Time required for unit to be constructed and exit production facility.
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"PC"
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Production Cost
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Ammount of credits required to Produce a Unit.
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"RC"
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Research Cost
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Ammount of credits required to complete research
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"RT"
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Research Time
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Time required to complete Research of an item.
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"D/H"
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Damage per Hit
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Damage done to "0" Armor unit with each hit. * Denotes that Shields are not factored by the weapon. U Denotes that Armor is not factored.
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"FR"
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Firing Rate
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The rate at which a unit can fire consecutively.
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"SF"
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Sustain Fire
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How long a unit can maintain a rate of fire without reloading.
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"DC"
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Damage Coefficient
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A decimal equation to better represent a units firepower.(FR*D/H)
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"RNG"
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Range
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Longest Range that a weapon is able to fire from. (Unit with NO experience)
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"SPD"
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Speed
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Rate of movement.
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"TAT"
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Target Acquisition Time
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Time required for unit to acquire a target 180 degrees from present and fire.
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"OUE"
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Overall Unit Efficiency
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Represents overall STRENGTH of Unit. Factors: (DC,SF,RNG,SPD,Armor, & Shield capability.)
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"MPC"
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Most Powerful Combination
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Combination of weapons/weapon-mounts that produces the highest DC possible for a unit. (Shield Damage+Armor Damage)
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